我們?cè)傩略鲆粋(gè)方法:
	[TearDown]
	public void FinalizeMethod()
	{
	    Console.WriteLine("Finalize method");
	}
再來看運(yùn)行NUnit的結(jié)果:
	
知道了[SetUp]和[TearDown]后,我們可以改寫這個(gè)單元測(cè)試類了。
	請(qǐng)[TestFixture]
	public class CalculatorTest
	...{
	    private Calculator cal;
	    private int a, b, expected, actual;
	    [SetUp]
	    public void InitMethod()
	    ...{
	        cal = new Calculator();
	        a = 10;
	        b = 2;
	    }
	    [Test]
	    public void TestAdd()
	    ...{
	        expected = 12;
	        actual = cal.Add(a, b);
	        Assert.AreEqual(expected, actual);
	    }
	    [Test]
	    public void TestMinus()
	    ...{
	        expected = 8;
	        actual = cal.Minus(a, b);
	        Assert.AreEqual(expected, actual);
	    }
	    [Test]
	    public void TestMultiply()
	    ...{
	        expected = 20;
	        actual = cal.Multiply(a, b);
	        Assert.AreEqual(expected, actual);
	    }
	    [Test]
	    public void TestDivide()
	    ...{
	        expected = 5;
	        actual = cal.Divide(a, b);
	        Assert.AreEqual(expected, actual);
	    }
	}
因?yàn)檫\(yùn)行每個(gè)測(cè)試方法之前,都會(huì)運(yùn)行InitMethod()方法,所以每次都會(huì)初始化使第一個(gè)操作數(shù)為10,第二個(gè)操作數(shù)為2。在[SetUp]中初始化了的資源,我們可以在[TearDown]里銷毀釋放。